Pendant ce temps au pays du jeu indé
Écrit par Olympi Mercredi, 24 Février 2010 11:54
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À la conférence d'Art History of Games d'Atlanta Michaël Samyn (Tale of Tales : The Path, Fatale), a présenté son manifeste The notgames initiative :
Constat : « But pacifiers can only keep us quiet for a little while. And the candy has little nutritional value. We are still hungry. In fact, we are starving. We don't believe videogames anymore. When they say they're going to grow. When they say that one day, we will be playing instead of reading or watching or listening. We don't believe them anymore! Videogames are too happy. Happy to be games. Happy to be candy and pacifiers. "It's not videogames' fault that people are starving." Videogames can only be games. Videogames cannot grow. Videogames are quite big enough. »
Projet : « Rather than continuing the endless debates with fiero-junkies, we have decided to join forces. We're calling this project "the notgames initative". The idea is to explore the potential of digital entertainment and art that is not games. By explicitly rejecting the typical game elements of rules and goals and challenges and rewards, we hope to discover new ways to delight and enlighten our audience. Ways that give us more freedom in terms of choice of subject matter and emotional response. »
Alors que les tsars faisaient la guerre et la paix en plusieurs lignes (pleines de mots), grâce aux nouvelles technologies de l'information et de l'internet multimédia il vous est maintenant possible de faire de la place dans votre bibliothèque pour y laisser un seul bouton. War and Peace est un remake de Civilization où vous décidez uniquement de la politique générale, soit la guerre ou la paix, par simple pression de la barre d'espace.
